Level Designer - Puzzle Games
Panteon · Ankara
Job description
About the role
Panteon is looking for a Level Designer to create captivating and challenging experiences for its puzzle titles. The role focuses on designing levels that give players satisfying "aha!" moments, balance the difficulty curve so players stay in a flow state, and build levels that keep them coming back.
Key responsibilities
- Create, build and test high-quality levels from concept to final polish using internal tools and Unity
- Map the player journey across hundreds of levels, mixing easy wins with hard challenges
- Provide feedback on internal editor tools and work with developers to optimise the level creation pipeline
- Partner with the data team to analyse level flow and build a well-calibrated difficulty curve
- Work with the Game Design team to introduce blockers, power-ups and mechanics at the right intervals
- Run playtests and iterate until every level feels fair, fun and functional
- Analyse live performance metrics and rebalance existing levels to improve retention
- Maintain documentation of level themes, mechanics usage and difficulty tags
Required profile
- 3+ years of professional experience in mobile game level design, preferably in Puzzle, Match-3 or Blast genres
- Deep understanding of what makes a puzzle satisfying across sub-genres
- Ability to read level-drop-off and churn data to spot levels that are too hard or too easy
- Strong communication with artists and developers
- Fluent written and spoken English
Required skills
- Unity
- Proprietary level editors or tile-based tools
- Use of A/B testing and heatmaps for level analytics
What we offer
- Meal card covering all food expenses
- Comprehensive private health insurance
- Streaming platform subscriptions (Netflix, YouTube, Spotify, etc.)
- Fun team events and company gatherings
- A supportive, creative team culture at an established game studio
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Published 6 days ago
Expires 1 month from now
7 views · 0 interested
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Panteon
Ankara
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