Senior Level Designer / Level Artist - Unreal Engine 5
The Phenix · Istanbul
Job description
About the role
The Phenix is looking for a Level Designer / Level Artist to join its team on a game project built in Unreal Engine 5 using Nanite. The role combines engaging player experiences with strong visual storytelling, working from playable space design and environment building to asset integration and performance optimization. You will work closely with the Game Design, Environment Art, Technical Art and Programming teams.
Key responsibilities
- Create level layouts and blockouts, from initial prototypes through final polish.
- Design spaces that support gameplay mechanics, with attention to player guidance, exploration, sightlines, scale and pacing.
- Build environments with modular assets, props, foliage and decals, adding atmosphere through set dressing and environmental storytelling.
- Replace blockout geometry with final assets while keeping gameplay metrics, traversal routes and spatial readability intact.
- Integrate existing gameplay systems into levels and test basic interactions, collision and navigation settings.
- Communicate missing assets, required variations and technical issues to the relevant teams.
- Refine levels based on playtest results and team feedback, and contribute to optimization to meet target performance budgets.
Required profile
- Experience in level design, level art or world building, supported by a portfolio.
- Solid foundation in player flow, spatial readability, character scale, composition, lighting, color and environmental storytelling.
- Ability to plan work, explain design decisions and turn feedback from different disciplines into practical improvements.
- Nice to have: experience with a shipped game and creating realistic, historical or atmospheric environments; links to an ArtStation portfolio or work videos in the CV.
Required skills
- Unreal Engine 5: level creation, asset integration, scene organization, Landscape, Foliage and Spline tools.
- Nanite workflows, including mesh and material assessment and Nanite Visualization inspection.
- PBR materials, master materials, Material Instances, decals and surface blending.
- Blueprints for basic triggers and interaction flows, collision, blocking volumes and NavMesh.
- Performance awareness: material complexity, overdraw, asset density, lighting/shadow costs, texture memory, and basic profiling.
- Perforce or similar version control, following project organization and naming standards.
- Nice to have: World Partition, Data Layers, Level Instances, streaming and HLOD; Lumen, Virtual Shadow Maps; PCG or other procedural tools; WPO and Unreal Insights; blockouts and mesh edits in 3ds Max, Blender or Maya.
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Published 3 saat önce
Expires 1 ay sonra
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The Phenix
Istanbul